Like Nero, I was never sure if I could trust V and found myself formulating theory after theory about his identity and motives with every new morsel of information that was fed to me. There’s a great air of mystery to the unknown nature of both Urizen and V. After Dante stays behind to let Nero and a new character named V escape from a super-powered demon king named Urizen, the story jumps around a time period of a couple of months, rotating through perspectives as it tells the present-day story of Dante, Nero, and V, while also explaining the circumstances that led to Urizen’s rise to power and V’s quest to take him down. Devil May Cry 5 is the new pinnacle of this particular subset of the genre, thanks to a perfectly paced campaign that mixes in three completely different playstyles, each of which containing enough depth to carry a game of their own a fun and satisfying story and quite simply one of the best combat systems you’ll find in video games.ĭevil May Cry 5’s story is somewhat unconventional in that it starts with events that would normally feel like the climax: you’re thrown right into a fight you’re meant to lose. They’re about how you killed every enemy in a room, expressing yourself in an almost artistic and highly technical dance of swords, guns, and lots of jump cancels. The first Devil May Cry sparked my love of action games in general, but as the series has gone on it’s kept that place in my heart because they aren’t just about killing every enemy in a room.
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